RS-15491Community server
Tin & Blood
Offline 85.72.240.52:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Tin & Blood?
Tin & Blood is offline at this moment; the last signal was 23 days 8 hours ago.
What is the ranking of Tin & Blood?
Ranked #15,491 on seven-day player hours, Tin & Blood is in the top 69% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Tin & Blood?
On these Top Rust Servers lists you will find Tin & Blood: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Tin & Blood?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Tin & Blood publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on Tin & Blood?
Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on Tin & Blood?
No gather rate is given in the name Tin & Blood. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server details
What version is Tin & Blood running?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the server location for Tin & Blood?
No region is published by Tin & Blood. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 85.72.240.52:35005.
How reliable is Tin & Blood?
The server Tin & Blood is down at the moment, with its last appearance 23 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 19 September 2026.
Wipe schedule
How often does Tin & Blood wipe?
Not enough wipe data exists yet to identify the rhythm of Tin & Blood. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 2 hours ago.
Connection
How can I connect to Tin & Blood?
To connect manually, open the console with F1 and type client.connect 85.72.240.52:35005. Or click Launch Rust on this page to open Rust through Steam and connect directly.