RS-15462Community server
localserver
Offline 86.127.225.26:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on localserver?
Currently, localserver is offline; the last sighting was 7 days 1 hours ago. Its seven-day average is 0 players, with a peak of 1.
How is localserver ranked?
The last seven days of player hours place localserver at #15,462, in the top 69% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry localserver?
These Top Rust Servers lists include localserver: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on localserver?
Published by localserver for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on localserver?
localserver uses a procedural map, which the game generates.
What does localserver run for rules and settings?
The name localserver does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What is the Rust version on localserver?
Rust network protocol 2634 and build 166652 is what localserver runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can localserver be found?
A region is not published by localserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 86.127.225.26:28015.
What is the uptime of localserver?
The server localserver is down at the moment, with its last appearance 7 days 1 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 6 October 2026.
Wipe cycle
When does localserver wipe?
Not enough wipe data exists yet to identify the rhythm of localserver. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 7 days 22 hours ago.
Joining the server
What is the process to join localserver?
To connect manually, open the console with F1 and type client.connect 86.127.225.26:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.