Top Rust ServersObservatory · live
Live Servers11,572 Players47,185 Populated3,299 Fresh wipes · 3h91 Scanevery 5 min

RS-12574Community server

cdogservers.net - Public

Online 86.135.81.86:28015 checked 16m ago

Connect
Players now
0/ 400
0% full
7-day average
0
peak 1
Rank
#12,574
top 56%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75102:0010:0020:0007:0015:0023:00Wiped Mon 12 Oct, 13:42 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040002:0010:0020:0007:0015:0023:00Wiped Mon 12 Oct, 13:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:42 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is cdogservers.net - Public?

cdogservers.net - Public is showing 0 players on 400 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 15:00 UTC, with an average of 1 players.

Where does cdogservers.net - Public sit in the rankings?

Ranked #12,574 on seven-day player hours, cdogservers.net - Public is in the top 56% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry cdogservers.net - Public?

On these Top Rust Servers lists you will find cdogservers.net - Public: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on cdogservers.net - Public?

The game's server browser reads the tags that cdogservers.net - Public publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp400 (Max players): Player slots: 400; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on cdogservers.net - Public?

A procedural map of size 3,000 with seed 689777, created by the game, is in use on cdogservers.net - Public. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What does cdogservers.net - Public run for rules and settings?

No gather rate is given in the name cdogservers.net - Public. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.

Server info

What Rust version is cdogservers.net - Public on?

cdogservers.net - Public uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on cdogservers.net - Public?

Its average server fps over the last 48 hours was 185, with a low of 152. Its entity count reached 48,688, including buildings, deployables and all other objects. Memory usage peaked at 1,723 MB. What players experience as lag comes from low fps and a rising entity count.

What is the server location for cdogservers.net - Public?

There is no region published by cdogservers.net - Public. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 86.135.81.86:28015.

How reliable is cdogservers.net - Public?

cdogservers.net - Public is online at the moment. Going by its reported uptime, it restarted about 12 hours ago. It spent 45 of the last 72 hours online across 3 days, giving 62% uptime. The first time Top Rust Servers saw it was on 10 October 2026.

Wipe details

When does cdogservers.net - Public wipe?

Too few wipes are recorded for cdogservers.net - Public to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 hours ago.

How to join

What are the steps to join cdogservers.net - Public?

To connect, start Rust, hit F1, and enter client.connect 86.135.81.86:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp400
Max players Player slots: 400.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.