RS-13219Community server
Local_Test
Offline 86.174.170.175:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Local_Test?
Local_Test is offline at this moment; the last signal was 21 days 19 hours ago.
What is the ranking of Local_Test?
On player hours across seven days, Local_Test is #13,219, inside the top 57% of all ranked servers.
Tags and filters
Where does Local_Test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Local_Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Local_Test?
The game's server browser reads the tags that Local_Test publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Local_Test?
Local_Test uses a procedural map, which the game generates.
What does Local_Test run for rules and settings?
You will not find a gather rate in the name Local_Test. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
Server details
What is the Rust version on Local_Test?
Local_Test uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Local_Test?
There is no region published by Local_Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 86.174.170.175:28015.
What is the uptime of Local_Test?
Currently offline is Local_Test, last seen 21 days 19 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 22 September 2026.
Wipe details
When does Local_Test wipe?
Too few wipes are recorded for Local_Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 20 hours ago.
Joining the server
What are the steps to join Local_Test?
To connect manually, open the console with F1 and type client.connect 86.174.170.175:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.