RS-15558Community server
Test Server
Offline 86.2.28.172:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Test Server?
Currently, Test Server is offline; the last sighting was 21 days 10 hours ago.
What is the ranking of Test Server?
Ranked #15,558 on seven-day player hours, Test Server is in the top 71% of all ranked servers.
Tags and filters
Where does Test Server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Test Server among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set are the tags Test Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Test Server?
Test Server uses a procedural map, which the game generates.
Which settings and rules apply on Test Server?
The name Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC off.
About the server
What version is Test Server running?
On Windows, Test Server operates Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.
Where can Test Server be found?
A region is not published by Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 86.2.28.172:28015.
How reliable is Test Server?
Test Server is offline now; the last time it was seen was 21 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 15 September 2026.
Wipe details
On what schedule does Test Server wipe?
The record holds too few wipes to determine Test Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 41 days 16 hours ago.
Connection
What is the process to join Test Server?
To connect manually, open the console with F1 and type client.connect 86.2.28.172:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.