RS-7353Community server
cheggsLab
Offline 86.8.201.136:16261 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:30 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is cheggsLab?
cheggsLab is offline at this moment; the last signal was 15 hours ago. A seven-day average of 1 players was reached, peaking at 2. Over the last 48 hours, the peak hour was 10:00 UTC, with an average of 2 players.
What is the ranking of cheggsLab?
Ranked #7,353 on seven-day player hours, cheggsLab is in the top 33% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry cheggsLab?
On these Top Rust Servers lists you will find cheggsLab: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on cheggsLab?
Published by cheggsLab for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on cheggsLab?
A procedural map of size 1,500 with seed 1582486418, created by the game, is in use on cheggsLab. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does cheggsLab use?
You will not find a gather rate in the name cheggsLab. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is cheggsLab on?
cheggsLab uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the performance like on cheggsLab?
Over the last two days, it ran at an average of 236 server fps, minimum 227. Its entity count reached 8,933, including buildings, deployables and all other objects. At its highest, it consumed 846 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the location of cheggsLab?
A region is not published by cheggsLab. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 86.8.201.136:16261.
How reliable is cheggsLab?
cheggsLab is offline now; the last time it was seen was 15 hours ago. Based on the uptime it reports, the last restart was roughly 7 hours ago. The last 1 full day saw it up for 21 of 24 hours, or 88% of the time. The first time Top Rust Servers saw it was on 13 October 2026.
Wipe cycle
When does cheggsLab wipe?
Too few wipes are recorded for cheggsLab to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 38 hours ago.
Joining the server
What is the process to join cheggsLab?
Use the console: open Rust, press F1, and type client.connect 86.8.201.136:16261. Or simply click Launch Rust here; it opens the game through Steam and connects you.