RS-14940Community server
too_mars
Offline 86.82.133.235:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on too_mars?
Currently, too_mars is offline; the last sighting was 2 days 21 hours ago. Over seven days it averaged 0, and the highest point was 1.
Where does too_mars sit in the rankings?
Ranked #14,940 on seven-day player hours, too_mars is in the top 67% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry too_mars?
On these Top Rust Servers lists you will find too_mars: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on too_mars?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags too_mars publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on too_mars?
too_mars uses a procedural map, which the game generates.
What does too_mars run for rules and settings?
No gather rate is given in the name too_mars. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is too_mars on?
too_mars uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for too_mars?
No region is published by too_mars. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 86.82.133.235:28015.
What is the uptime of too_mars?
The server too_mars is down at the moment, with its last appearance 2 days 21 hours ago. It spent 0 of the last 48 hours online across 2 days, giving 0% uptime. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe details
When does too_mars wipe?
Not enough wipe data exists yet to identify the rhythm of too_mars. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 21 hours ago.
How to join
What is the process to join too_mars?
Use the console: open Rust, press F1, and type client.connect 86.82.133.235:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.