RS-15991Community server
MeRatlos_Test
Offline 87.185.59.211:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is MeRatlos_Test?
MeRatlos_Test is offline at this moment; the last signal was 10 days 1 hours ago.
Where does MeRatlos_Test sit in the rankings?
On player hours across seven days, MeRatlos_Test is #15,991, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does MeRatlos_Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count MeRatlos_Test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on MeRatlos_Test?
Published by MeRatlos_Test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on MeRatlos_Test?
A procedural map, created by the game, is in use on MeRatlos_Test.
What settings and rules does MeRatlos_Test use?
The name MeRatlos_Test does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What version is MeRatlos_Test running?
Rust network protocol 2634 and build 166652 is what MeRatlos_Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of MeRatlos_Test?
No region is published by MeRatlos_Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 87.185.59.211:28015.
Is MeRatlos_Test currently online?
Currently offline is MeRatlos_Test, last seen 10 days 1 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe details
When does MeRatlos_Test wipe?
Too few wipes are recorded for MeRatlos_Test to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 2 hours ago.
Joining the server
How can I connect to MeRatlos_Test?
Use the console: open Rust, press F1, and type client.connect 87.185.59.211:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.