Top Rust ServersObservatory · live
Live Servers11,700 Players82,754 Populated4,130 Fresh wipes · 3h161 Scanevery 5 min

RS-9649Community server

Rust Local Test

Offline 88.175.92.131:28015 checked 4d ago

Connect
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#9,649
top 43%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:27 UTC8d ago 1 – running 1
Thu 1 Oct, 20:37 UTC FW12d ago 1 held half 3.9 days 0
Wed 23 Sep, 20:33 UTC20d ago 1 held half 8 days 1
Sun 20 Sep, 22:40 UTC23d ago 1 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Rust Local Test?

Rust Local Test is offline at this moment; the last signal was 4 days 16 hours ago. Over seven days it averaged 1, and the highest point was 1.

What is the ranking of Rust Local Test?

On player hours across seven days, Rust Local Test is #9,649, inside the top 43% of all ranked servers.

Tags and filters

Where does Rust Local Test show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Rust Local Test: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Local Test?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags Rust Local Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What does Rust Local Test run for rules and settings?

You will not find a gather rate in the name Rust Local Test. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.

About the server

What is the Rust version on Rust Local Test?

Rust Local Test uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Rust Local Test be found?

A region is not published by Rust Local Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 88.175.92.131:28015.

What is the uptime of Rust Local Test?

The server Rust Local Test is down at the moment, with its last appearance 4 days 16 hours ago. It spent 10 of the last 168 hours online across 7 days, giving 6% uptime. The first time Top Rust Servers saw it was on 16 September 2026.

Wipe cycle

What can you expect on wipe day on Rust Local Test?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

When does Rust Local Test wipe?

There is no way to predict the next wipe on Rust Local Test, as its wipes occur at irregular intervals. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 22 hours ago.

How to join

How can I connect to Rust Local Test?

To connect manually, open the console with F1 and type client.connect 88.175.92.131:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.