RS-10996Community server
Zacky Testserver
Offline 88.68.87.152:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Zacky Testserver?
Currently, Zacky Testserver is offline; the last sighting was 2 days 9 hours ago. A seven-day average of 1 players was reached, peaking at 1.
Where does Zacky Testserver sit in the rankings?
The last seven days of player hours place Zacky Testserver at #10,996, in the top 49% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Zacky Testserver?
These Top Rust Servers lists include Zacky Testserver: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on Zacky Testserver?
The game's server browser reads the tags that Zacky Testserver publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Zacky Testserver?
Zacky Testserver uses a procedural map, which the game generates.
What settings and rules does Zacky Testserver use?
No gather rate is given in the name Zacky Testserver. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Zacky Testserver?
Rust network protocol 2634 and build 167398 is what Zacky Testserver runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the server location for Zacky Testserver?
A region is not published by Zacky Testserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 88.68.87.152:28015.
What is the uptime of Zacky Testserver?
Currently offline is Zacky Testserver, last seen 2 days 9 hours ago. The last 1 full day saw it up for 0 of 24 hours, or 0% of the time. It was first observed by Top Rust Servers on 11 October 2026.
Wipe details
How often does Zacky Testserver wipe?
The record holds too few wipes to determine Zacky Testserver's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 11 hours ago.
How to join
What is the process to join Zacky Testserver?
Use the console: open Rust, press F1, and type client.connect 88.68.87.152:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.