RS-10434Community server
recoil lab
Offline 88.74.76.111:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:52 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is recoil lab?
recoil lab is offline at this moment; the last signal was 33 hours ago. Over seven days it averaged 1, and the highest point was 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is recoil lab ranked?
Ranked #10,434 on seven-day player hours, recoil lab is in the top 47% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry recoil lab?
These Top Rust Servers lists count recoil lab among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on recoil lab?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned are the tags recoil lab publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What does recoil lab run for rules and settings?
You will not find a gather rate in the name recoil lab. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC off.
Server info
What is the Rust version on recoil lab?
recoil lab uses Rust network protocol 2634 and build 167584 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can recoil lab be found?
There is no region published by recoil lab. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 88.74.76.111:28015.
Is recoil lab currently online?
Currently offline is recoil lab, last seen 33 hours ago. It was up for 0% of the last 1 full day, which is 0 out of 24 hours. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe details
How often does recoil lab wipe?
Not enough wipe data exists yet to identify the rhythm of recoil lab. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 hours ago.
Joining the server
How can I connect to recoil lab?
To connect manually, open the console with F1 and type client.connect 88.74.76.111:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.