RS-13215Community server
TestServer
Offline 89.182.190.14:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is TestServer?
TestServer is offline at this moment; the last signal was 21 days 22 hours ago.
Where does TestServer sit in the rankings?
On player hours across seven days, TestServer is #13,215, inside the top 57% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists include TestServer: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): It has 15 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What settings and rules does TestServer use?
You will not find a gather rate in the name TestServer. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. The server runs with VAC on.
About the server
What is the Rust version on TestServer?
On Windows, TestServer operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
Where can TestServer be found?
A region is not published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 89.182.190.14:28015.
Is TestServer currently online?
Currently offline is TestServer, last seen 21 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 22 September 2026.
Wipe schedule
On what schedule does TestServer wipe?
Too few wipes are recorded for TestServer to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 55 days 19 hours ago.
Connection
What is the process to join TestServer?
Use the console: open Rust, press F1, and type client.connect 89.182.190.14:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.