RS-15398Community server
typical test2
Offline 9.244.16.170:28019 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on typical test2?
typical test2 is offline at this moment; the last signal was 24 days 23 hours ago.
Where does typical test2 sit in the rankings?
On player hours across seven days, typical test2 is #15,398, inside the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry typical test2?
On these Top Rust Servers lists you will find typical test2: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on typical test2?
gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Running game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags typical test2 publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on typical test2?
typical test2 uses a procedural map, which the game generates.
What settings and rules does typical test2 use?
You will not find a gather rate in the name typical test2. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is typical test2 on?
Rust network protocol 2633 and build 164530 is what typical test2 runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the location of typical test2?
No region is published by typical test2. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 9.244.16.170:28019 is its address.
What is the uptime of typical test2?
typical test2 is offline now; the last time it was seen was 24 days 23 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 19 September 2026.
Wipe schedule
When does typical test2 wipe?
The record holds too few wipes to determine typical test2's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 24 days 23 hours ago.
Connection
What is the process to join typical test2?
To connect, start Rust, hit F1, and enter client.connect 9.244.16.170:28019. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.