RS-15521Community server
typical TEST
Offline 9.244.19.246:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is typical TEST?
Currently, typical TEST is offline; the last sighting was 27 days 8 hours ago.
Where does typical TEST sit in the rankings?
Ranked #15,521 on seven-day player hours, typical TEST is in the top – of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry typical TEST?
On these Top Rust Servers lists you will find typical TEST: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on typical TEST?
Published by typical TEST for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on typical TEST?
A procedural map, created by the game, is in use on typical TEST.
What settings and rules does typical TEST use?
No gather rate is given in the name typical TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
Server info
What Rust version is typical TEST on?
On Linux, typical TEST operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for typical TEST?
No region is published by typical TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 9.244.19.246:28015.
How reliable is typical TEST?
typical TEST is offline now; the last time it was seen was 27 days 8 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe details
On what schedule does typical TEST wipe?
The record holds too few wipes to determine typical TEST's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 32 days 5 hours ago.
Connection
What are the steps to join typical TEST?
Use the console: open Rust, press F1, and type client.connect 9.244.19.246:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.