RS-14639Community server
test
Offline 9.246.41.5:20000 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on test?
Currently, test is offline; the last sighting was 9 days 4 hours ago.
What is the ranking of test?
On player hours across seven days, test is #14,639, inside the top 65% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists count test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
Published by test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on test?
A procedural map, created by the game, is in use on test.
What settings and rules does test use?
No gather rate is given in the name test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
Server info
What is the Rust version on test?
Rust network protocol 2634 and build 166652 is what test runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of test?
A region is not published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 9.246.41.5:20000.
How reliable is test?
test is offline now; the last time it was seen was 9 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe details
When does test wipe?
The record holds too few wipes to determine test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 5 hours ago.
Connection
What is the process to join test?
To connect manually, open the console with F1 and type client.connect 9.246.41.5:20000. Or click Launch Rust on this page to open Rust through Steam and connect directly.