RS-13243Community server
TestServer
Offline 90.156.214.152:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 25 days 14 hours ago.
How is TestServer ranked?
The last seven days of player hours place TestServer at #13,243, in the top – of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists include TestServer: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What does TestServer run for rules and settings?
No gather rate is given in the name TestServer. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It appears under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
About the server
What version is TestServer running?
Rust network protocol 2633 and build 164530 is what TestServer runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
No region is published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 90.156.214.152:28015.
Is TestServer currently online?
Currently offline is TestServer, last seen 25 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 18 September 2026.
Wipe schedule
On what schedule does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 25 days 15 hours ago.
How to join
What is the process to join TestServer?
To connect manually, open the console with F1 and type client.connect 90.156.214.152:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.