RS-13861Community server
test
Offline 91.108.0.163:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is test?
test is offline at this moment; the last signal was 9 days 11 hours ago.
How is test ranked?
Ranked #13,861 on seven-day player hours, test is in the top 61% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists count test among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp75 (Max players): There are 75 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on test?
A procedural map, created by the game, is in use on test.
What does test run for rules and settings?
You will not find a gather rate in the name test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is test on?
test uses Rust network protocol 2634 and build 166652 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can test be found?
A region is not published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.108.0.163:28015.
What is the uptime of test?
test is offline now; the last time it was seen was 9 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe details
On what schedule does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 3 hours ago.
How to join
What are the steps to join test?
To connect, start Rust, hit F1, and enter client.connect 91.108.0.163:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.