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Live Servers11,727 Players84,698 Populated4,156 Fresh wipes · 3h173 Scanevery 5 min

RS-6517Vanilla server

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 14m ago

vanilla
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#6,517
top 29% · #1061 in NA
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC11d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on WhyNotRust?

WhyNotRust is showing 0 players on 100 slots right now. Over seven days it averaged 0, and the highest point was 2. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 2 players.

What is the ranking of WhyNotRust?

On seven-day player hours, WhyNotRust ranks #6,517 overall, in the top 29% of ranked servers and #1,061 across North America.

Tags and filters

Where does WhyNotRust appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include WhyNotRust: Best Rust community servers, North American Rust servers and Top vanilla Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on WhyNotRust?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Set to region us5; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; NA (North America): The server browser puts it in North America are the tags WhyNotRust publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on WhyNotRust?

WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

What settings and rules does WhyNotRust use?

No gather rate is given in the name WhyNotRust. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

Server info

What Rust version is WhyNotRust on?

WhyNotRust uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

How well does WhyNotRust perform?

Over the last two days, it ran at an average of 74 server fps, minimum 31. At its peak, it held 89,906 entities: everything from buildings to deployables and more. Memory usage peaked at 2,479 MB. Players feel lag when fps drops and entities increase.

What is the server location for WhyNotRust?

WhyNotRust uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 91.229.114.120:28015 is its address.

How reliable is WhyNotRust?

WhyNotRust is online at the moment. Based on the uptime it reports, the last restart was roughly 10 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What can you expect on wipe day on WhyNotRust?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 29 hours after it began.

On what schedule does WhyNotRust wipe?

Too few wipes are recorded for WhyNotRust to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 2 hours ago.

How to join

What are the steps to join WhyNotRust?

To connect, start Rust, hit F1, and enter client.connect 91.229.114.120:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code Set to region us5.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.