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Live Servers11,371 Players38,701 Populated2,828 Fresh wipes · 3h139 Scanevery 5 min

RS-5551Modded server

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 11m ago

vanillamoddedoxide
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#5,551
top 26% · #925 in NA
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Light curve

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct19 Oct21 Oct22 Oct23 Oct

Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Record

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:16 UTC4d ago – – – 0
Mon 19 Oct, 02:15 UTC4d ago – – – 0
Mon 19 Oct, 02:02 UTC4d ago – – – 1
Sun 18 Oct, 04:53 UTC5d ago – – – 0
Sat 17 Oct, 15:47 UTC5d ago – – – 0
Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on RedMoon (In Development)?

RedMoon (In Development) is showing 0 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 2. At 07:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does RedMoon (In Development) sit in the rankings?

On seven-day player hours, RedMoon (In Development) ranks #5,551 overall, in the top 26% of ranked servers and #925 across North America.

Server tags and lists

Where does RedMoon (In Development) appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RedMoon (In Development): Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on RedMoon (In Development)?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2635 (Protocol): Protocol 2635 is required to join; your game must be on the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): In the server browser, this appears under North America are the tags RedMoon (In Development) publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What is the map on RedMoon (In Development)?

RedMoon (In Development) runs a procedural map of size 4,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does RedMoon (In Development) use?

The name RedMoon (In Development) does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. The server runs with VAC on.

Server info

What Rust version is RedMoon (In Development) on?

RedMoon (In Development) uses Rust network protocol 2635 and build 168909 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Is RedMoon (In Development) lag-free?

Its average server fps over the last 48 hours was 30, with a low of 19. At its peak, it held 97,257 entities: everything from buildings to deployables and more. Memory usage peaked at 2,931 MB. A climbing entity count and low fps are the source of the lag players feel.

Where can RedMoon (In Development) be found?

RedMoon (In Development) uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.221:28023.

How reliable is RedMoon (In Development)?

The server RedMoon (In Development) is currently online. The uptime it gives suggests a restart around 23 hours ago. Across the last 5 full days, it was online for 105 of 120 hours, or 88%. The first time Top Rust Servers saw it was on 17 October 2026.

Wipe cycle

How often does RedMoon (In Development) wipe?

No wipe schedule exists on RedMoon (In Development): it rebuilds its world every few hours, and those resets are not wipes.

Joining the server

What is the process to join RedMoon (In Development)?

To connect manually, open the console with F1 and type client.connect 91.229.114.221:28023. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players There are 100 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2635
Protocol Protocol 2635 is required to join; your game must be on the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.