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Live Servers11,503 Players36,793 Populated2,989 Fresh wipes · 3h94 Scanevery 5 min

RS-15977Vanilla server

Hurricane • Dev

Offline NA · us5 91.229.114.221:28047 checked 9d ago

monthly wipes vanillacarbon
Connect
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,977
top 71% · #1564 in NA
Last wipe
9d ago
monthly schedule
Next wipe
T− 22d 15h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 15h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. T− 22d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Hurricane • Dev?

Currently, Hurricane • Dev is offline; the last sighting was 9 days 2 hours ago.

What is the ranking of Hurricane • Dev?

In North America, Hurricane • Dev is #1,564 on seven-day player hours, with #15,977 overall and a top 71% position among ranked servers.

Tags, lists, and filters

Where does Hurricane • Dev show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Hurricane • Dev among their servers: Best Rust community servers, North American Rust servers and Top vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on Hurricane • Dev?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp8 (Max players): There are 8 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Set to region us5; ^m (Monthly): Monthly wipes apply here, following Facepunch's force wipe schedule; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser puts it in North America are the tags Hurricane • Dev publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Hurricane • Dev?

The map on Hurricane • Dev is procedural, size 4,500, seed 1337, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Cat5.gg.

What settings and rules does Hurricane • Dev use?

You will not find a gather rate in the name Hurricane • Dev. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. Carbon plugins are loaded. It claims vanilla status: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.

About the server

What version is Hurricane • Dev running?

Rust network protocol 2634 and build 166652 is what Hurricane • Dev runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the server location for Hurricane • Dev?

Hurricane • Dev uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 91.229.114.221:28047.

How reliable is Hurricane • Dev?

Hurricane • Dev is offline now; the last time it was seen was 9 days 2 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 14 September 2026.

Wipe schedule

What can you expect on wipe day on Hurricane • Dev?

Recent wipes saw an average peak of 0 players at their busiest. The peak of the latest wipe came 1 hours after it began.

When does Hurricane • Dev wipe?

With the force wipe, Hurricane • Dev resets once a month. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. Its world was last replaced 9 days 5 hours ago. Monthly wipes are declared in its tags.

Joining the server

How can I connect to Hurricane • Dev?

To connect, start Rust, hit F1, and enter client.connect 91.229.114.221:28047. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://discord.com/invite/AG58PsFGGd.

Spectrum

Server tags

What each one means.

Published as mp8,ptrak,$rus5,v2634,^y,^m,^v,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp8
Max players There are 8 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus5
Region code Set to region us5.

Wipe schedule

^m
Monthly Monthly wipes apply here, following Facepunch's force wipe schedule.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.