RS-16413Community server
Test
Offline 91.238.98.151:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Test?
Currently, Test is offline; the last sighting was 12 days 10 hours ago.
How is Test ranked?
On player hours across seven days, Test is #16,413, inside the top 69% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Test?
These Top Rust Servers lists include Test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test?
gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank are the tags Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What map is used on Test?
A procedural map, created by the game, is in use on Test.
What settings and rules does Test use?
No gather rate is given in the name Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is Test on?
On Windows, Test operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the location of Test?
A region is not published by Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 91.238.98.151:28015 is its address.
How reliable is Test?
Test is offline now; the last time it was seen was 12 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 1 October 2026.
Wipe cycle
When does Test wipe?
The record holds too few wipes to determine Test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 10 hours ago.
Joining the server
What are the steps to join Test?
To connect manually, open the console with F1 and type client.connect 91.238.98.151:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.