RS-10670Community server
ServerName
Offline 92.127.59.56:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is ServerName?
ServerName is offline at this moment; the last signal was 4 days 4 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is ServerName ranked?
Ranked #10,670 on seven-day player hours, ServerName is in the top 48% of all ranked servers.
Tags, lists, and filters
Where does ServerName appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include ServerName: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ServerName?
Published by ServerName for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on ServerName?
ServerName uses a procedural map, which the game generates.
What does ServerName run for rules and settings?
You will not find a gather rate in the name ServerName. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What version is ServerName running?
Rust network protocol 2634 and build 167398 is what ServerName runs, on Windows. The protocol must match for you to join; Steam will update your game.
What is the location of ServerName?
A region is not published by ServerName. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 92.127.59.56:28015 is its address.
What is the uptime of ServerName?
ServerName is offline now; the last time it was seen was 4 days 4 hours ago. Across the last 4 full days, it was online for 3 of 96 hours, or 3%. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe cycle
On what schedule does ServerName wipe?
Too few wipes are recorded for ServerName to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days 4 hours ago.
How to join
How can I connect to ServerName?
To connect, start Rust, hit F1, and enter client.connect 92.127.59.56:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.