RS-15098Community server
VibeCoded Server!
Offline 92.222.138.193:22320 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on VibeCoded Server!?
VibeCoded Server! is offline at this moment; the last signal was 31 days 4 hours ago.
Where does VibeCoded Server! sit in the rankings?
On player hours across seven days, VibeCoded Server! is #15,098, inside the top – of all ranked servers.
Tags, lists, and filters
Where does VibeCoded Server! show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include VibeCoded Server!: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on VibeCoded Server!?
The game's server browser reads the tags that VibeCoded Server! publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164105 (Build): Running game build 164105; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on VibeCoded Server!?
VibeCoded Server! uses a procedural map, which the game generates.
What does VibeCoded Server! run for rules and settings?
The name VibeCoded Server! does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. The server runs with VAC off.
About the server
What version is VibeCoded Server! running?
VibeCoded Server! uses Rust network protocol 2633 and build 164105 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for VibeCoded Server!?
A region is not published by VibeCoded Server!. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 92.222.138.193:22320.
Is VibeCoded Server! currently online?
Currently offline is VibeCoded Server!, last seen 31 days 4 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe details
How often does VibeCoded Server! wipe?
Too few wipes are recorded for VibeCoded Server! to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 36 days 12 hours ago.
Joining the server
How can I connect to VibeCoded Server!?
Use the console: open Rust, press F1, and type client.connect 92.222.138.193:22320. Or simply click Launch Rust here; it opens the game through Steam and connects you.