RS-16001Community server
nameserver
Offline 92.36.121.88:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on nameserver?
Currently, nameserver is offline; the last sighting was 9 days 7 hours ago.
How is nameserver ranked?
On player hours across seven days, nameserver is #16,001, inside the top 71% of all ranked servers.
Tags and filters
Where does nameserver appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include nameserver: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on nameserver?
The game's server browser reads the tags that nameserver publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on nameserver?
A procedural map, created by the game, is in use on nameserver.
What settings and rules does nameserver use?
You will not find a gather rate in the name nameserver. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server info
What version is nameserver running?
Rust network protocol 2634 and build 166494 is what nameserver runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of nameserver?
There is no region published by nameserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 92.36.121.88:28015 is its address.
Is nameserver currently online?
The server nameserver is down at the moment, with its last appearance 9 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe cycle
How often does nameserver wipe?
The record holds too few wipes to determine nameserver's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 14 hours ago.
How to join
How can I connect to nameserver?
To connect, start Rust, hit F1, and enter client.connect 92.36.121.88:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.