RS-13515Community server
Testing1
Offline 93.137.36.64:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Testing1?
Currently, Testing1 is offline; the last sighting was 20 days 6 hours ago.
What is the ranking of Testing1?
Ranked #13,515 on seven-day player hours, Testing1 is in the top 60% of all ranked servers.
Server tags and lists
Where does Testing1 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Testing1: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Testing1?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Testing1 publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on Testing1?
A procedural map, created by the game, is in use on Testing1.
What does Testing1 run for rules and settings?
The name Testing1 does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server info
What is the Rust version on Testing1?
On Windows, Testing1 operates Rust network protocol 2633 and build 165217. Joining requires matching protocols, and Steam updates your game automatically.
Where can Testing1 be found?
There is no region published by Testing1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 93.137.36.64:28015 is its address.
What is the uptime of Testing1?
Testing1 is offline now; the last time it was seen was 20 days 6 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe details
How often does Testing1 wipe?
The record holds too few wipes to determine Testing1's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 9 hours ago.
Connection
How can I connect to Testing1?
Use the console: open Rust, press F1, and type client.connect 93.137.36.64:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.