RS-12621Community server
NatS
Offline 93.138.236.104:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is NatS?
NatS is offline at this moment; the last signal was 6 days 7 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is NatS ranked?
Ranked #12,621 on seven-day player hours, NatS is in the top 56% of all ranked servers.
Server tags and lists
Where does NatS show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include NatS: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on NatS?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): Running game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags NatS publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on NatS?
NatS uses a procedural map, which the game generates.
Which settings and rules apply on NatS?
No gather rate is given in the name NatS. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What version is NatS running?
On Windows, NatS operates Rust network protocol 2634 and build 167058. The protocol must match for you to join; Steam will update your game.
Where can NatS be found?
A region is not published by NatS. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 93.138.236.104:28015.
What is the uptime of NatS?
Currently offline is NatS, last seen 6 days 7 hours ago. It spent 0 of the last 120 hours online across 5 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 7 October 2026.
Wipe details
On what schedule does NatS wipe?
Not enough wipe data exists yet to identify the rhythm of NatS. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 13 hours ago.
Joining the server
What is the process to join NatS?
To connect, start Rust, hit F1, and enter client.connect 93.138.236.104:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.