RS-15934Community server
TestServer
Offline 94.134.192.101:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TestServer?
Currently, TestServer is offline; the last sighting was 11 days 17 hours ago.
Where does TestServer sit in the rankings?
Ranked #15,934 on seven-day player hours, TestServer is in the top 70% of all ranked servers.
Server tags and lists
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on TestServer?
A procedural map, created by the game, is in use on TestServer.
What settings and rules does TestServer use?
The name TestServer does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. The server runs with VAC on.
Server info
What is the Rust version on TestServer?
TestServer uses Rust network protocol 2634 and build 166586 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can TestServer be found?
There is no region published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 94.134.192.101:28015.
How reliable is TestServer?
The server TestServer is down at the moment, with its last appearance 11 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 2 October 2026.
Wipe cycle
On what schedule does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 2 hours ago.
Joining the server
What are the steps to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 94.134.192.101:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.