RS-13893Community server
TestServer
Offline 94.134.192.169:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TestServer?
Currently, TestServer is offline; the last sighting was 10 days 9 hours ago.
What is the ranking of TestServer?
On player hours across seven days, TestServer is #13,893, inside the top 61% of all ranked servers.
Tags and filters
Where does TestServer show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What does TestServer run for rules and settings?
The name TestServer does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is active.
Server details
What is the Rust version on TestServer?
TestServer uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
There is no region published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 94.134.192.169:28015.
How reliable is TestServer?
TestServer is offline now; the last time it was seen was 10 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 3 October 2026.
Wipe details
On what schedule does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 1 hours ago.
Joining the server
How can I connect to TestServer?
To connect manually, open the console with F1 and type client.connect 94.134.192.169:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.