RS-12879Community server
TestServer
Offline 94.134.192.40:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is TestServer?
Currently, TestServer is offline; the last sighting was 4 days 20 hours ago. Its seven-day average is 1 players, with a peak of 1.
Where does TestServer sit in the rankings?
The last seven days of player hours place TestServer at #12,879, in the top 58% of ranked servers.
Tags, lists, and filters
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags TestServer publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What settings and rules does TestServer use?
No gather rate is given in the name TestServer. The group limit is the game's default of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is TestServer on?
TestServer uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
There is no region published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 94.134.192.40:28015.
Is TestServer currently online?
TestServer is offline now; the last time it was seen was 4 days 20 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe schedule
When does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 3 hours ago.
Joining the server
What is the process to join TestServer?
Use the console: open Rust, press F1, and type client.connect 94.134.192.40:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.