RS-13792Community server
TestServer
Offline 94.134.192.41:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is TestServer?
TestServer is offline at this moment; the last signal was 8 days 9 hours ago.
How is TestServer ranked?
On player hours across seven days, TestServer is #13,792, inside the top 61% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on TestServer?
TestServer uses a procedural map, which the game generates.
What does TestServer run for rules and settings?
No gather rate is given in the name TestServer. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What is the Rust version on TestServer?
On Windows, TestServer operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
What is the location of TestServer?
There is no region published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 94.134.192.41:28015.
What is the uptime of TestServer?
The server TestServer is down at the moment, with its last appearance 8 days 9 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 5 October 2026.
Wipe schedule
On what schedule does TestServer wipe?
The record holds too few wipes to determine TestServer's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 19 hours ago.
How to join
How can I connect to TestServer?
To connect, start Rust, hit F1, and enter client.connect 94.134.192.41:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.