RS-9578Community server
TestServer
Offline 94.134.193.187:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServer?
Currently, TestServer is offline; the last sighting was 6 days 1 hours ago. Its seven-day average is 1 players, with a peak of 1.
Where does TestServer sit in the rankings?
The last seven days of player hours place TestServer at #9,578, in the top 43% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists include TestServer: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TestServer?
gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): Running game build 167231; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags TestServer publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on TestServer?
A procedural map, created by the game, is in use on TestServer.
What does TestServer run for rules and settings?
You will not find a gather rate in the name TestServer. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Community. The server runs with VAC on.
Server details
What is the Rust version on TestServer?
Rust network protocol 2634 and build 167231 is what TestServer runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TestServer be found?
No region is published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.134.193.187:28015 is its address.
How reliable is TestServer?
Currently offline is TestServer, last seen 6 days 1 hours ago. It spent 0 of the last 120 hours online across 5 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 8 October 2026.
Wipe cycle
When does TestServer wipe?
Too few wipes are recorded for TestServer to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 9 hours ago.
Joining the server
What are the steps to join TestServer?
Use the console: open Rust, press F1, and type client.connect 94.134.193.187:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.