RS-13695Community server
TestServer
Offline 94.134.193.54:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on TestServer?
TestServer is offline at this moment; the last signal was 6 days 23 hours ago. Over seven days it averaged 1, and the highest point was 1.
Where does TestServer sit in the rankings?
Ranked #13,695 on seven-day player hours, TestServer is in the top 62% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TestServer?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): Player slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on TestServer?
A procedural map, created by the game, is in use on TestServer.
What does TestServer run for rules and settings?
The name TestServer does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
About the server
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2634 and build 167058. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TestServer be found?
There is no region published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.134.193.54:28015 is its address.
What is the uptime of TestServer?
TestServer is offline now; the last time it was seen was 6 days 23 hours ago. Across the last 6 full days, it was online for 0 of 144 hours, or 0%. It was first observed by Top Rust Servers on 7 October 2026.
Wipe schedule
How often does TestServer wipe?
Not enough wipe data exists yet to identify the rhythm of TestServer. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 7 hours ago.
Connection
What is the process to join TestServer?
To connect, start Rust, hit F1, and enter client.connect 94.134.193.54:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.