RS-15986Community server
Rust Devblog Server
Offline 94.229.17.136:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Rust Devblog Server?
Currently, Rust Devblog Server is offline; the last sighting was 6 days 1 hours ago. Over the past seven days, the average player count was 0.
Where does Rust Devblog Server sit in the rankings?
On player hours across seven days, Rust Devblog Server is #15,986, inside the top 71% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
On these Top Rust Servers lists you will find Rust Devblog Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): This server runs protocol 2362; match it to connect; ptrak (Networking): The network layer is RakNet, which is standard for Rust; hil2cpp (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin are the tags Rust Devblog Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
What does Rust Devblog Server run for rules and settings?
No gather rate is given in the name Rust Devblog Server. A group limit is not made public. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. It appears under Community in the server browser and is a community server. The server runs with VAC off.
Server details
What is the Rust version on Rust Devblog Server?
Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Rust Devblog Server?
There is no region published by Rust Devblog Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.229.17.136:28015 is its address.
Is Rust Devblog Server currently online?
Rust Devblog Server is offline now; the last time it was seen was 6 days 1 hours ago. Across the last 5 full days, it was online for 0 of 120 hours, or 0%. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe cycle
When does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 22 hours ago.
How to join
What are the steps to join Rust Devblog Server?
To connect manually, open the console with F1 and type client.connect 94.229.17.136:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.