RS-13018Community server
first_server
Offline 94.25.229.131:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is first_server?
Currently, first_server is offline; the last sighting was 6 days 9 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is first_server ranked?
On player hours across seven days, first_server is #13,018, inside the top 58% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry first_server?
These Top Rust Servers lists count first_server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on first_server?
The game's server browser reads the tags that first_server publishes: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167058 (Build): Running game build 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on first_server?
A procedural map, created by the game, is in use on first_server.
What settings and rules does first_server use?
The name first_server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What Rust version is first_server on?
first_server uses Rust network protocol 2634 and build 167058 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for first_server?
There is no region published by first_server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.25.229.131:28015 is its address.
How reliable is first_server?
Currently offline is first_server, last seen 6 days 9 hours ago. Across the last 6 full days, it was online for 0 of 144 hours, or 0%. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe schedule
On what schedule does first_server wipe?
Not enough wipe data exists yet to identify the rhythm of first_server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 8 days 7 hours ago.
How to join
What is the process to join first_server?
To connect, start Rust, hit F1, and enter client.connect 94.25.229.131:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.