RS-14561Community server
first_server
Offline 94.25.229.45:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is first_server?
Currently, first_server is offline; the last sighting was 14 days 20 hours ago.
Where does first_server sit in the rankings?
Ranked #14,561 on seven-day player hours, first_server is in the top 61% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry first_server?
These Top Rust Servers lists include first_server: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on first_server?
Published by first_server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on first_server?
first_server uses a procedural map, which the game generates.
Which settings and rules apply on first_server?
No gather rate is given in the name first_server. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. A community server, it is found under the Community tab. VAC anti-cheat is inactive.
Server details
What is the Rust version on first_server?
On Windows, first_server operates Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
What is the server location for first_server?
There is no region published by first_server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.25.229.45:28015 is its address.
How reliable is first_server?
first_server is offline now; the last time it was seen was 14 days 20 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 28 September 2026.
Wipe details
How often does first_server wipe?
Not enough wipe data exists yet to identify the rhythm of first_server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 18 days 14 hours ago.
Joining the server
How can I connect to first_server?
To connect, start Rust, hit F1, and enter client.connect 94.25.229.45:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.