RS-14124Community server
first_server
Offline 94.25.229.73:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is first_server?
first_server is offline at this moment; the last signal was 17 days 21 hours ago.
How is first_server ranked?
The last seven days of player hours place first_server at #14,124, in the top 61% of ranked servers.
Tags and filters
Where does first_server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count first_server among their servers: Best Rust community servers. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on first_server?
Published by first_server for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): It has 500 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on first_server?
first_server uses a procedural map, which the game generates.
What does first_server run for rules and settings?
The name first_server does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser shows it under Community. VAC anti-cheat is inactive.
About the server
What is the Rust version on first_server?
Rust network protocol 2633 and build 165217 is what first_server runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can first_server be found?
No region is published by first_server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 94.25.229.73:28015.
How reliable is first_server?
first_server is offline now; the last time it was seen was 17 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 25 September 2026.
Wipe details
On what schedule does first_server wipe?
The record holds too few wipes to determine first_server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 18 days 11 hours ago.
Joining the server
How can I connect to first_server?
To connect, start Rust, hit F1, and enter client.connect 94.25.229.73:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.