RS-14361Community server
LocalTest
Offline 94.54.248.203:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on LocalTest?
LocalTest is offline at this moment; the last signal was 47 hours ago. Over seven days it averaged 0, and the highest point was 1. The busiest point in the last 48 hours was 23:00 UTC, when it averaged 0 players.
Where does LocalTest sit in the rankings?
On player hours across seven days, LocalTest is #14,361, inside the top 65% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry LocalTest?
On these Top Rust Servers lists you will find LocalTest: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on LocalTest?
The game's server browser reads the tags that LocalTest publishes: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): Player slots: 4; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on LocalTest?
LocalTest uses a procedural map, which the game generates.
Which settings and rules apply on LocalTest?
The name LocalTest does not state a gather rate. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC off.
Server details
What version is LocalTest running?
LocalTest uses Rust network protocol 2634 and build 167584 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can LocalTest be found?
A region is not published by LocalTest. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.54.248.203:28015 is its address.
Is LocalTest currently online?
Currently offline is LocalTest, last seen 47 hours ago. The last 1 full day saw it up for 0 of 24 hours, or 0% of the time. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe schedule
How often does LocalTest wipe?
Too few wipes are recorded for LocalTest to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 3 hours ago.
Joining the server
What is the process to join LocalTest?
Use the console: open Rust, press F1, and type client.connect 94.54.248.203:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.