RS-13264Community server
your_server_name
Offline 95.105.3.252:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is your_server_name?
your_server_name is offline at this moment; the last signal was 26 days 12 hours ago.
How is your_server_name ranked?
On player hours across seven days, your_server_name is #13,264, inside the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry your_server_name?
These Top Rust Servers lists count your_server_name among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on your_server_name?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set are the tags your_server_name publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on your_server_name?
A procedural map, created by the game, is in use on your_server_name.
What does your_server_name run for rules and settings?
No gather rate is given in the name your_server_name. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server info
What is the Rust version on your_server_name?
On Windows, your_server_name operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of your_server_name?
There is no region published by your_server_name. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 95.105.3.252:28015 is its address.
Is your_server_name currently online?
Currently offline is your_server_name, last seen 26 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 17 September 2026.
Wipe schedule
When does your_server_name wipe?
Not enough wipe data exists yet to identify the rhythm of your_server_name. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 14 hours ago.
Joining the server
What is the process to join your_server_name?
To connect manually, open the console with F1 and type client.connect 95.105.3.252:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.