RS-13885Community server
MR14 Future Map Test
Offline 95.24.0.203:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on MR14 Future Map Test?
MR14 Future Map Test is offline at this moment; the last signal was 12 days 3 hours ago.
What is the ranking of MR14 Future Map Test?
The last seven days of player hours place MR14 Future Map Test at #13,885, in the top 60% of ranked servers.
Server tags and lists
Where does MR14 Future Map Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count MR14 Future Map Test among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on MR14 Future Map Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned are the tags MR14 Future Map Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which settings and rules apply on MR14 Future Map Test?
No gather rate is given in the name MR14 Future Map Test. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser shows it under Community. The server runs with VAC on.
Server info
What Rust version is MR14 Future Map Test on?
MR14 Future Map Test uses Rust network protocol 2634 and build 166494 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for MR14 Future Map Test?
A region is not published by MR14 Future Map Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 95.24.0.203:28015.
What is the uptime of MR14 Future Map Test?
The server MR14 Future Map Test is down at the moment, with its last appearance 12 days 3 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe cycle
When does MR14 Future Map Test wipe?
Too few wipes are recorded for MR14 Future Map Test to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 7 hours ago.
How to join
How can I connect to MR14 Future Map Test?
To connect manually, open the console with F1 and type client.connect 95.24.0.203:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.