RS-14491Community server
ServerName
Offline 95.26.186.161:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is ServerName?
ServerName is offline at this moment; the last signal was 5 days 14 hours ago. Its seven-day average is 1 players, with a peak of 1.
Where does ServerName sit in the rankings?
The last seven days of player hours place ServerName at #14,491, in the top 65% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry ServerName?
These Top Rust Servers lists count ServerName among their servers: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on ServerName?
The game's server browser reads the tags that ServerName publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on ServerName?
A procedural map, created by the game, is in use on ServerName.
Which settings and rules apply on ServerName?
You will not find a gather rate in the name ServerName. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. It appears under Community in the server browser and is a community server. VAC anti-cheat is active.
Server details
What version is ServerName running?
Rust network protocol 2634 and build 167231 is what ServerName runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can ServerName be found?
A region is not published by ServerName. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.26.186.161:28015.
Is ServerName currently online?
ServerName is offline now; the last time it was seen was 5 days 14 hours ago. It spent 0 of the last 120 hours online across 5 days, giving 0% uptime. The first time Top Rust Servers saw it was on 8 October 2026.
Wipe cycle
On what schedule does ServerName wipe?
Not enough wipe data exists yet to identify the rhythm of ServerName. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 12 hours ago.
Connection
How can I connect to ServerName?
To connect, start Rust, hit F1, and enter client.connect 95.26.186.161:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.