RS-11052Community server
TEST
Offline 95.46.158.248:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TEST?
TEST is offline at this moment; the last signal was 4 days 8 hours ago. Over seven days it averaged 1, and the highest point was 1.
Where does TEST sit in the rankings?
The last seven days of player hours place TEST at #11,052, in the top 49% of ranked servers.
Tags and filters
Where does TEST appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TEST: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TEST?
The game's server browser reads the tags that TEST publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
You will not find a gather rate in the name TEST. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. A community server, it is found under the Community tab. VAC anti-cheat is active.
Server info
What version is TEST running?
On Windows, TEST operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TEST?
No region is published by TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.46.158.248:28015.
How reliable is TEST?
Currently offline is TEST, last seen 4 days 8 hours ago. It spent 4 of the last 168 hours online across 7 days, giving 2% uptime. It was first observed by Top Rust Servers on 3 October 2026.
Wipe schedule
How often does TEST wipe?
Too few wipes are recorded for TEST to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 14 hours ago.
Connection
How can I connect to TEST?
To connect, start Rust, hit F1, and enter client.connect 95.46.158.248:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.