RS-15676Community server
TestServer
Offline 95.83.11.41:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on TestServer?
TestServer is offline at this moment; the last signal was 5 days 2 hours ago. A seven-day average of 0 players was reached, peaking at 1.
Where does TestServer sit in the rankings?
The last seven days of player hours place TestServer at #15,676, in the top 70% of ranked servers.
Server tags and lists
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TestServer among their servers: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What does TestServer run for rules and settings?
No gather rate is given in the name TestServer. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What version is TestServer running?
TestServer uses Rust network protocol 2634 and build 167398 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of TestServer?
No region is published by TestServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 95.83.11.41:28015.
Is TestServer currently online?
Currently offline is TestServer, last seen 5 days 2 hours ago. It spent 0 of the last 96 hours online across 4 days, giving 0% uptime. It was first observed by Top Rust Servers on 9 October 2026.
Wipe details
How often does TestServer wipe?
Too few wipes are recorded for TestServer to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 5 days 3 hours ago.
Connection
How can I connect to TestServer?
Use the console: open Rust, press F1, and type client.connect 95.83.11.41:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.