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Live Servers11,578 Players59,955 Populated3,671 Fresh wipes · 3h130 Scanevery 5 min

RS-684Modded server

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 11m ago

vanillamoddedcarbonpve
Connect
Players now
43/ 100
43% full
7-day average
25
peak 60
Rank
#684
top 3% · #37 in EA
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
02040608013:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 3% of all ranked servers, top 7% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak89players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC12d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC12d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW12d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Japan Tokyo - Hard PvE|BPdrop|JP?

On 100 slots, Japan Tokyo - Hard PvE|BPdrop|JP has 43 players at this moment. Its seven-day average is 25 players, with a peak of 60. At 13:00 UTC it was busiest in the last 48 hours, averaging 50 players.

Where does Japan Tokyo - Hard PvE|BPdrop|JP sit in the rankings?

On seven-day player hours, Japan Tokyo - Hard PvE|BPdrop|JP ranks #684 overall, in the top 3% of ranked servers and #37 across Asia.

Server tags and lists

On Top Rust Servers, which lists and filters carry Japan Tokyo - Hard PvE|BPdrop|JP?

These Top Rust Servers lists count Japan Tokyo - Hard PvE|BPdrop|JP among their servers: Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.

What is the meaning of the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

The game's server browser reads the tags that Japan Tokyo - Hard PvE|BPdrop|JP publishes: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): In the server browser, this appears under East Asia. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who is behind Japan Tokyo - Hard PvE|BPdrop|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP and by 3 other servers we track, so the same operator most likely runs them.

Map and rules

What is the map on Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP uses a procedural map of size 5,500, which the game generates. The name of the map is Custom Map.

What settings and rules does Japan Tokyo - Hard PvE|BPdrop|JP use?

The name Japan Tokyo - Hard PvE|BPdrop|JP does not state a gather rate. A group holds at most 16 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.

Server info

What Rust version is Japan Tokyo - Hard PvE|BPdrop|JP on?

Japan Tokyo - Hard PvE|BPdrop|JP uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

Is Japan Tokyo - Hard PvE|BPdrop|JP lag-free?

The last 48 hours saw it average 30 server fps, never going under 28. The maximum entities it carried was 242,945, covering buildings, deployables and the rest. Memory usage peaked at 11,069 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP uses its EA tag to list itself in Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 162.222.17.4:28045.

How reliable is Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP is online at the moment. The uptime it gives suggests a restart around 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on Japan Tokyo - Hard PvE|BPdrop|JP?

The average busiest count over recent wipes is 89 players. On the latest wipe, 13 more waited in the queue as the crowd peaked 5 hours after the wipe.

When does Japan Tokyo - Hard PvE|BPdrop|JP wipe?

There is no way to predict the next wipe on Japan Tokyo - Hard PvE|BPdrop|JP, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 3 hours ago.

Connection

What are the steps to join Japan Tokyo - Hard PvE|BPdrop|JP?

To connect, start Rust, hit F1, and enter client.connect 162.222.17.4:28045. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players Player slots: 100.
ts16
Group limit Team size is capped at 16.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Region

EA
East Asia In the server browser, this appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.