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Live Servers11,486 Players43,636 Populated3,168 Fresh wipes · 3h100 Scanevery 5 min

RS-15923Modded server

Hard

Online 162.222.17.4:30031 checked 11m ago

moddedcarbonpve
Connect
Players now
0/ ?
7-day average
0
peak –
Rank
#15,923
top 72%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123402:0008:0013:0012:0017:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304002:0008:0013:0012:0017:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC11d ago 1 – running 0
Fri 2 Oct, 11:22 UTC12d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC13d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC13d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC22d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC40d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Hard?

Hard is showing 0 players at this moment. Over the past seven days, the average player count was 0.

Where does Hard sit in the rankings?

On player hours across seven days, Hard is #15,923, inside the top 72% of all ranked servers.

Server tags and lists

Where does Hard appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count Hard among their servers: Top modded Rust servers and Top Rust PvE servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Hard?

The game's server browser reads the tags that Hard publishes: gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): It has 0 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who is behind Hard?

A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so the same operator most likely runs them.

Settings and map

What map is used on Hard?

The map on Hard is procedural, size 4,500, and generated by the game. The name of the map is Custom Map.

Which settings and rules apply on Hard?

No gather rate is given in the name Hard. Up to 16 players can be in a group. pve is the game mode, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC off.

About the server

What is the Rust version on Hard?

On Linux, Hard operates Rust network protocol 2634 and build 167231. The protocol must match for you to join; Steam will update your game.

How well does Hard perform?

Over the last two days, it ran at an average of 30 server fps, minimum 30. The maximum entities it carried was 139,829, covering buildings, deployables and the rest. Its memory use reached 12,115 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of Hard?

A region is not published by Hard. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 162.222.17.4:30031.

How reliable is Hard?

The server Hard is currently online. Based on the uptime it reports, the last restart was roughly 11 hours ago. It spent 138 of the last 168 hours online across 7 days, giving 82% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Hard?

Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 16 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.5.

When does Hard wipe?

No next wipe can be predicted for Hard, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 8 hours ago.

Joining the server

What are the steps to join Hard?

Use the console: open Rust, press F1, and type client.connect 162.222.17.4:30031. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts16

Game

gmrust
Game mode Standard survival, as in Rust.
mp0
Max players It has 0 slots.
ts16
Group limit The team limit is 16.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.