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Live Servers11,475 Players38,965 Populated3,199 Fresh wipes · 3h108 Scanevery 5 min

RS-545Modded server

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 13m ago

vanillamoddedcarbonpve
Connect
Players now
23/ 100
23% full
7-day average
36
peak 95
Rank
#545
top 2% · #18 in EA
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
02040608009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC12d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW13d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on Japan Tokyo - Chill PvE|JP?

On 100 slots, Japan Tokyo - Chill PvE|JP has 23 players at this moment. Over seven days it averaged 36, and the highest point was 95. The busiest point in the last 48 hours was 12:00 UTC, when it averaged 66 players.

How is Japan Tokyo - Chill PvE|JP ranked?

In Asia, Japan Tokyo - Chill PvE|JP is #18 on seven-day player hours, with #545 overall and a top 2% position among ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Japan Tokyo - Chill PvE|JP?

These Top Rust Servers lists count Japan Tokyo - Chill PvE|JP among their servers: Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

What is the meaning of the tags on Japan Tokyo - Chill PvE|JP?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use; EA (East Asia): The server browser lists it under East Asia are the tags Japan Tokyo - Chill PvE|JP publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Who operates Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP and 3 other servers we track all publish a japantokyo.jp hostname, which points to the same operator.

Settings and map

Which map is running on Japan Tokyo - Chill PvE|JP?

A procedural map of size 5,500 with seed 1337, created by the game, is in use on Japan Tokyo - Chill PvE|JP. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.

What settings and rules does Japan Tokyo - Chill PvE|JP use?

No gather rate is given in the name Japan Tokyo - Chill PvE|JP. A group holds at most 16 players. pve is the game mode, no player versus player combat. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on Japan Tokyo - Chill PvE|JP?

On Linux, Japan Tokyo - Chill PvE|JP operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.

How well does Japan Tokyo - Chill PvE|JP perform?

The last 48 hours saw it average 30 server fps, never going under 28. Its entity count reached 468,695, including buildings, deployables and all other objects. At its highest, it consumed 14,584 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP uses its EA tag to list itself in Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 162.222.17.4:30010.

Is Japan Tokyo - Chill PvE|JP currently online?

The server Japan Tokyo - Chill PvE|JP is currently online. Based on the uptime it reports, the last restart was roughly 10 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on Japan Tokyo - Chill PvE|JP?

Recent wipes saw an average peak of 127 players at their busiest. 5 hours into the latest wipe the crowd peaked, and 25 more stood in the queue.

On what schedule does Japan Tokyo - Chill PvE|JP wipe?

Not enough wipe data exists yet to identify the rhythm of Japan Tokyo - Chill PvE|JP. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 23 hours ago.

Connection

What is the process to join Japan Tokyo - Chill PvE|JP?

To connect manually, open the console with F1 and type client.connect 162.222.17.4:30010. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://discord.com/invite/AH7FXJ2Xet.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players There are 100 slots.
ts16
Group limit The team limit is 16.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Gameplay

^p
PvE No player combat here; the world itself is the threat.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework in use.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.