RS-15252Vanilla server
training_grounds
Offline 168.100.162.11:28085 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC2d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC7d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC13d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC16d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on training_grounds?
training_grounds is offline at this moment; the last signal was 40 hours ago. Over seven days it averaged 0, and the highest point was 1.
Where does training_grounds sit in the rankings?
On player hours across seven days, training_grounds is #15,252, inside the top 69% of all ranked servers.
Server tags and lists
Where does training_grounds appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find training_grounds: Rust tutorial servers, Best Rust community servers and Top vanilla Rust servers. These are the filters that bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on training_grounds?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): There are 0 slots; ts16 (Group limit): Team size is capped at 16; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^t (Tutorial on): This server offers Facepunch's tutorial for newcomers; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch are the tags training_grounds publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on training_grounds?
A custom map of size 4,500 is in use on training_grounds, with the map file published and downloadable from this page.
Which settings and rules apply on training_grounds?
The name training_grounds does not state a gather rate. The maximum group size is 16 players. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser shows it under Community. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. The server runs with VAC on.
Server info
What Rust version is training_grounds on?
On Linux, training_grounds operates Rust network protocol 2634 and build 167584. Your game needs the same protocol to connect; Steam takes care of updating it.
Is training_grounds lag-free?
The last 48 hours saw it average 30 server fps, never going under 30. Its entity count reached 136,503, including buildings, deployables and all other objects. At its highest, it consumed 3,607 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for training_grounds?
There is no region published by training_grounds, though its region code is uk1. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 168.100.162.11:28085.
What is the uptime of training_grounds?
The server training_grounds is down at the moment, with its last appearance 40 hours ago. The uptime it gives suggests a restart around 15 hours ago. Across the last 7 full days, it was online for 114 of 168 hours, or 68%. It was first observed by Top Rust Servers on 13 September 2026.
Wipe details
What happens on wipe day on training_grounds?
The average busiest count over recent wipes is 0 players. 2 hours after the latest wipe, the crowd hit its peak.
On what schedule does training_grounds wipe?
Wipes on training_grounds follow no regular pattern, so there is no next wipe to forecast. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 12 hours ago.
Connection
What are the steps to join training_grounds?
To connect, start Rust, hit F1, and enter client.connect 168.100.162.11:28085. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://forum.rustafied.com/store/product/75-sea-medium/.
