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Live Servers11,450 Players38,406 Populated3,169 Fresh wipes · 3h90 Scanevery 5 min

RS-1959Modded server

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:29015 checked 7m ago

100x weekly wipes moddedcarbonpve
Connect
Players now
2/ 101
2% full
7-day average
3
peak 51
Rank
#1,959
top 9%
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 5h
Fri 16 Oct, 13:49 UTC
Light curve

Players

AveragePeak
02.557.51009:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 13:49 UTC, in 2d 5h. Every Friday at 13:49 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak23players, last three wipes
crowd held67%else halves by day 5

Coming wipes

  1. T− 2d 5hFri 16 Oct, 13:49 UTC
  2. T− 9d 5hFri 23 Oct, 13:49 UTC
  3. T− 16d 5hFri 30 Oct, 13:49 UTC
  4. T− 22d 10hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 5hFri 6 Nov, 13:49 UTC
  6. T− 30d 5hFri 13 Nov, 13:49 UTC
  7. T− 37d 5hFri 20 Nov, 13:49 UTC
  8. T− 44d 5hFri 27 Nov, 13:49 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 51, 27 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:49 UTC4d ago 51 – running 2
Thu 1 Oct, 18:03 UTC FW12d ago 8 held half 7.8 days 1
Fri 25 Sep, 15:08 UTC18d ago 9 halved by day 5 6.1 days 1
Fri 18 Sep, 14:01 UTC25d ago 6 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

On 101 slots, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has 2 players at this moment. Over seven days it averaged 3, and the highest point was 51. At 17:00 UTC it was busiest in the last 48 hours, averaging 9 players.

How is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] ranked?

The last seven days of player hours place RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #1,959, in the top 9% of ranked servers.

Tags and filters

Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Top 10x+ Rust servers, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How should you read the tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The game's server browser reads the tags that RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp101 (Max players): It has 101 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^r (Roleplay): It is a roleplay server; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which map is running on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 541345475, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. You will see the map name as fantomasx.

Which settings and rules apply on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

100x gather is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs, as its name shows. The group limit is the game's default of 8 players. It runs roleplay, roleplay rules, jobs and towns. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.

Server info

What is the Rust version on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Over the last two days, it ran at an average of 30 server fps, minimum 29. Its entity count reached 155,179, including buildings, deployables and all other objects. Its memory use reached 4,949 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the location of RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

No region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 195.60.166.227:29015.

How reliable is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Right now, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is up and running. The uptime it gives suggests a restart around 9 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Across recent wipes, the busiest times averaged 23 players. The latest wipe saw its highest player count 27 hours in. Half the peak was held until the next wipe in 67% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 5.

How often does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipe?

The wipe frequency for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:49 UTC. The upcoming wipe is set for Friday 16 October at 13:49 UTC. The present world has been live since 4 days 18 hours ago. Weekly wipes are stated in the server's tags.

How to join

How can I connect to RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

To connect, start Rust, hit F1, and enter client.connect 195.60.166.227:29015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://rust-gaming-nation.com/.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp101
Max players It has 101 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay It is a roleplay server.
^p
PvE No player combat here; the world itself is the threat.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.