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Live Servers11,718 Players76,128 Populated4,013 Fresh wipes · 3h177 Scanevery 5 min

RS-2239Modded server

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28027 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now
2/ 40
5% full
7-day average
2
peak 8
Rank
#2,239
top 10% · #232 in EA
Last wipe
9d ago
monthly schedule
Next wipe
T− 21d 22h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0246821:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 44% in EA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 22h. The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. T− 21d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:53 UTC9d ago 7 – running 1
Sat 3 Oct, 12:17 UTC11d ago 1 held half 2.1 days 0
Sun 20 Sep, 11:27 UTC24d ago 1 halved by day 1 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

On 40 slots, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] has 2 players at this moment. Over seven days it averaged 2, and the highest point was 8. At 11:00 UTC it was busiest in the last 48 hours, averaging 5 players.

What is the ranking of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

On seven-day player hours, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] ranks #2,239 overall, in the top 10% of ranked servers and #232 across Asia.

Tags and filters

Where does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

The game's server browser reads the tags that [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): There are 40 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; EA (East Asia): The server browser puts it in East Asia. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Who operates [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

A ikkunn53.com hostname is published by [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and by 5 other servers we track, so the same operator most likely runs them.

Rules, settings, and map

Which map is running on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

A procedural map of size 4,000 with seed 130303, created by the game, is in use on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] use?

No gather rate is given in the name [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Up to 8 players per group, as the game defaults. It runs pve, no player versus player combat. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What version is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] running?

Rust network protocol 2634 and build 166652 is what [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the performance like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Over the last two days, it ran at an average of 57 server fps, minimum 27. At its peak, it held 113,218 entities: everything from buildings to deployables and more. At its highest, it consumed 3,231 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the location of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Its EA tag is how [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] lists itself in Asia. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 222.224.192.138:28027.

What is the uptime of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Right now, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is up and running. Based on the uptime it reports, the last restart was roughly 9 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 17 September 2026.

Wipe details

What can you expect on wipe day on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Across recent wipes, the busiest times averaged 3 players. The latest wipe saw its highest player count 46 hours in. The crowd kept above half its peak until the next wipe in 50% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

How often does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipe?

A single monthly wipe, the force wipe, is all [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 9 days 6 hours ago. Its tags indicate wipes happen each month.

How to join

How can I connect to [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

To connect, start Rust, hit F1, and enter client.connect 222.224.192.138:28027. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://www.ikkunn53.com/rust.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp40
Max players There are 40 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A wipe happens every month, alongside Facepunch's force wipe.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

EA
East Asia The server browser puts it in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.