RS-15150Modded server
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 09:15 UTC, in 4d 1h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is [AU] RustWars: WWII in Rust (In Development)?
On 50 slots, [AU] RustWars: WWII in Rust (In Development) has 0 players at this moment. The average over the last seven days comes to 0 players.
Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?
On seven-day player hours, [AU] RustWars: WWII in Rust (In Development) ranks #15,150 overall, in the top 70% of ranked servers and #190 across Oceania.
Tags and filters
On Top Rust Servers, which lists and filters carry [AU] RustWars: WWII in Rust (In Development)?
These Top Rust Servers lists include [AU] RustWars: WWII in Rust (In Development): Rust servers in Oceania and Top modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What is the meaning of the tags on [AU] RustWars: WWII in Rust (In Development)?
Published by [AU] RustWars: WWII in Rust (In Development) for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; ts40 (Group limit): No more than 40 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; OC (Oceania): In the server browser, this appears under Oceania. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.
What does [AU] RustWars: WWII in Rust (In Development) run for rules and settings?
No gather rate is given in the name [AU] RustWars: WWII in Rust (In Development). Up to 40 players can be in a group. You play minigames & battle royale, minigames including Bedwars, parkour, arenas and battle royale. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on [AU] RustWars: WWII in Rust (In Development)?
On Linux, [AU] RustWars: WWII in Rust (In Development) operates Rust network protocol 2634 and build 167781. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does [AU] RustWars: WWII in Rust (In Development) perform?
Over the last two days, it ran at an average of 5 server fps, minimum 5. The maximum entities it carried was 128, covering buildings, deployables and the rest. Its memory use reached 935 MB at most. What players experience as lag comes from low fps and a rising entity count.
Where can [AU] RustWars: WWII in Rust (In Development) be found?
[AU] RustWars: WWII in Rust (In Development) uses its OC tag to list itself in Oceania. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 51.161.198.101:28005.
How reliable is [AU] RustWars: WWII in Rust (In Development)?
The server [AU] RustWars: WWII in Rust (In Development) is currently online. Based on the uptime it reports, the last restart was roughly 13 hours ago. Across the last 2 full days, it was online for 48 of 48 hours, or 100%. It was first observed by Top Rust Servers on 19 October 2026.
Wipe cycle
On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?
From weekly: 7 days after its last wipe, the next wipe for [AU] RustWars: WWII in Rust (In Development) is projected. On Monday 26 October at 09:15 UTC, the next wipe is anticipated. The world it is running now dates from 2 days 22 hours ago. Weekly wipes are stated in the server's tags.
Connection
What is the process to join [AU] RustWars: WWII in Rust (In Development)?
To connect, start Rust, hit F1, and enter client.connect 51.161.198.101:28005. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://discord.com/invite/tW3Pap7fvu.
