RS-16892Community server
Creative / Build
Offline 75.27.160.142:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Creative / Build?
Currently, Creative / Build is offline; the last sighting was 14 days 16 hours ago.
Where does Creative / Build sit in the rankings?
Ranked #16,892 on seven-day player hours, Creative / Build is in the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Creative / Build?
These Top Rust Servers lists count Creative / Build among their servers: Best Rust build servers, Best Rust community servers and Rust creative and build servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Creative / Build?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Creative / Build publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
Which map is running on Creative / Build?
A procedural map, created by the game, is in use on Creative / Build.
Which settings and rules apply on Creative / Build?
No gather rate is given in the name Creative / Build. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. A community server, it is found under the Community tab. The server runs with VAC on.
Server info
What is the Rust version on Creative / Build?
Rust network protocol 2633 and build 165217 is what Creative / Build runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Creative / Build?
A region is not published by Creative / Build. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 75.27.160.142:28015.
What is the uptime of Creative / Build?
Currently offline is Creative / Build, last seen 14 days 16 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 25 September 2026.
Wipe schedule
When does Creative / Build wipe?
Too few wipes are recorded for Creative / Build to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days 2 hours ago.
Connection
What is the process to join Creative / Build?
Use the console: open Rust, press F1, and type client.connect 75.27.160.142:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.